Augmented Toy Environments: Shareable Tangible User Interfaces For Edutainment Steve Hinske Institute for Pervasive Computing ETH Zurich, Switzerland steve.hinske@inf.ethz.ch Matthias Lampe Institute for Pervasive Computing ETH Zurich, Switzerland lampe@inf.ethz.ch Playing games has always been an important and essential part of human culture. Not only does playing serve the purpose of recreation and amusement; it also improves psychomotoric skills, and can often be considered as a common ground for socializing. While video games greatly enhance the capabilities of game design, thus potentially improving both the entertainment value and learning experience of a game (often summarized as edutainment), their rather solitary nature of interaction has often been criticized for lacking the social benefits of traditional games. Augmented toys and smart toys are traditional toys or game pieces that are equipped with sensing technology, computing power, and communication capabilities, allowing designers to incorporate novel gaming elements previously available only in video games into traditional real world objects.