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Interactive learning experiences in smart spaces based on the example of augmented toy environments (M)

Status: Abgeschlossen

This master thesis will investigate interactive learning experiences for children in smart spaces. The research should be demonstrated using the existing Augmented Knight's Castle, which is a pervasive computing playset that enriches the child's pretend play by using background music, sound effects, and verbal commentary of toys that react to the child's play. Radio frequency identification (RFID) technology is used to automatically and unobtrusively identify toys in the playset. Mobile devices equipped with RFID readers that implement the touch-me paradigm are introduced into the playset to provoke further interaction and to enhance the play.

The objectives are:

  • Research and develop concepts for interactive learning experiences
  • Adapt the design and implementation of the Augmented Knight's Castle to fit the needs of the interactive learning modules
  • Implement the interactive learning modules
  • Support a user study to evaluate the concepts
Student/Bearbeitet von: Dejan Pilav
Contact/Ansprechpartner: Matthias Lampe, Steve Hinske

ETH ZurichDistributed Systems Group
Last updated July 13 2012 01:49:48 PM MET lam